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  1. Russian:Vector:IsOpposedTo ‎(2 links)
  2. Template:Lua ACraft ‎(2 links)
  3. G.unpack ‎(2 links)
  4. Attachable:IsDrawnAfterParent ‎(2 links)
  5. SceneObject:GetGoldValueString ‎(2 links)
  6. Russian:MOSRotating:IsRecoiled ‎(2 links)
  7. Russian: G.ToMOSParticle ‎(2 links)
  8. Russian:MovableObject:HasObjectInGroup ‎(2 links)
  9. Russian: G.tonumber ‎(2 links)
  10. MovableObject:IsGold ‎(2 links)
  11. Coroutine.resume ‎(2 links)
  12. Timer:LeftTillRealTimeLimitMS ‎(2 links)
  13. Russian:Scene:WithinArea ‎(2 links)
  14. Russian:math.ceil ‎(2 links)
  15. MOSprite:RotateOffset ‎(2 links)
  16. PresetMan:ReadReflectedPreset ‎(2 links)
  17. Debug.sethook ‎(2 links)
  18. Russian:SceneMan:ObscuredPoint ‎(2 links)
  19. Russian:string.dump ‎(2 links)
  20. Russian:Activity:GetControlledActor ‎(2 links)
  21. FrameManager ‎(2 links)
  22. Russian:ActivityMan:ActivityRunning ‎(2 links)
  23. Russian:TimerManager:PauseSim ‎(2 links)
  24. SceneMan:AddSceneObject ‎(2 links)
  25. Russian:AudioMan:SetMusicPosition ‎(2 links)
  26. G.LERP ‎(2 links)
  27. AHuman:LookForGold ‎(2 links)
  28. Russian:UInputMan:MouseButtonReleased ‎(2 links)
  29. SceneMan:SceneWrapsX ‎(2 links)
  30. G.getmetatable ‎(2 links)
  31. Actor:IsDead ‎(2 links)
  32. Russian: G.Clamp ‎(2 links)
  33. Russian:HeldDevice:IsShield ‎(2 links)
  34. Russian: G.CreateMOSRotating ‎(2 links)
  35. HeldDevice:Activate ‎(2 links)
  36. Russian: G.error ‎(2 links)
  37. Box:WithinBoxY ‎(2 links)
  38. Table.setn ‎(2 links)
  39. Russian:MovableObject:ReloadScripts ‎(2 links)
  40. Russian:coroutine:yield ‎(2 links)
  41. Mu-ilaak ‎(2 links)
  42. TimerManager:EnableAveraging ‎(2 links)
  43. Russian:SceneMan:CheckOffset ‎(2 links)
  44. Russian:math.max ‎(2 links)
  45. Russian:SceneMan:ShortestDistance ‎(2 links)
  46. Russian:string.sub ‎(2 links)
  47. Russian:Timer ‎(2 links)
  48. Russian:table.sort ‎(2 links)
  49. Russian:Actor:IsPlayerControlled ‎(2 links)
  50. ACrab:LookForMOs ‎(2 links)

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