Function |
Syntax | SwapNextInventory( * A pointer to the external MovableObject to trade in. Ownership IS xferred!
- If 0 is passed in, nothing will be added to the inventory.
- Whether to mute the sound on this event. Override for the loading screen hack. )
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Description: |
Swaps the next MovableObject carried by this Actor and puts one not currently carried into the into the back of the inventory of this. |
Returns | The next MovableObject in this Actor's inventory. Ownership IS xferred! If there are no MovableObject:s in inventory, 0 will be returned. |